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Showing posts from February, 2010

BlackJack 2.0

So I spent the last few days, on and off, rebuilding my old blackjack machine. I wanted to create user accounts so that I could adapt it into other games/devices. And thus ToastyBase 1.0 was created. It's a simplistic database system, but its platform can be adapted to fit reasonably well into other projects. The blackjack game itself has been improved in terms of it's performance and order of operations. The database main screen shows on startup. Has basic database manipulation options (create, delete from server, load, or the option to start without a database). I'll be adding account editing options later on. Once database is loaded, anyone can join through chat commands. Accounts will automatically be made and stored (unless it's running in no database mode) Once logged in, the user page displays user balance and gives the option to start the game. Game engine has been improved. Still a few timing issues to hammer out, but it runs way better than the first version. ...

Simon 1.3

So while taking a break from writing my term paper, I remade Simon with some extra features. Mainly it's exactly the same game but with a simple long term database system so I can mainly run statistics on the data later on (and to keep a high score :P). Only a few timing issues remain. I may eventually make this a console screen only chip (depending on how much it lags the server/its preformance issues). Anyways, time to go format a bunch of sources :/ (I suck apparently :S)