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Showing posts from 2010

Playx player global playlist manager

Something I whipped up in E2 today for fun. Allows anyone to play their own video through the Playx Player. Users just type in "/play " into chat, and it adds their video to a playlist. There are also owner commands such as skipping a playing song and deleting a song from the playlist at any time. I might add a 'voteskip' feature and maybe a user block list.

Binary Accumulator

Something I found in my dupes folder from long ago. 100% gate 8bit binary accumulator for a computer that I never finished (I found it would probably take around 700 chips to complete). Anyways, from what I remember it supports basic JMP, reset, and halt/pause. :o This is why I never finished the computer :O.

ToastyBase 2.0

So I decided to rewrite my database from my blackjack game. What's shown below is a stand alone editor for the databases. The database runs slightly different than the previous version, and it's format is pretty different. But all that is at the benefit of a better built system. I should be able to change databases pretty easily :3

BlackJack 2.0

So I spent the last few days, on and off, rebuilding my old blackjack machine. I wanted to create user accounts so that I could adapt it into other games/devices. And thus ToastyBase 1.0 was created. It's a simplistic database system, but its platform can be adapted to fit reasonably well into other projects. The blackjack game itself has been improved in terms of it's performance and order of operations. The database main screen shows on startup. Has basic database manipulation options (create, delete from server, load, or the option to start without a database). I'll be adding account editing options later on. Once database is loaded, anyone can join through chat commands. Accounts will automatically be made and stored (unless it's running in no database mode) Once logged in, the user page displays user balance and gives the option to start the game. Game engine has been improved. Still a few timing issues to hammer out, but it runs way better than the first version. ...

Simon 1.3

So while taking a break from writing my term paper, I remade Simon with some extra features. Mainly it's exactly the same game but with a simple long term database system so I can mainly run statistics on the data later on (and to keep a high score :P). Only a few timing issues remain. I may eventually make this a console screen only chip (depending on how much it lags the server/its preformance issues). Anyways, time to go format a bunch of sources :/ (I suck apparently :S)

Tic Tac Toe v2.3

Once winter break was over and I decided to rebuild Tic Tac Toe from scratch. It now has a player roster before the game starts which allows a more controlled game (and adds the possibility for expansions). The game engine is also now faster and more efficient in judging wins/losses. I've also improved the UI. For the next version, I might try adding a high scoring system.